Selected Work
Lighting for cinematic worlds.
I create cinematic environments for games, real-time experiences, animation, and rendered visual projects.
My work brings together environment art, look development, lighting, game design, and animation to shape digital spaces with mood, clarity, and narrative intent.
I am especially interested in how real-time rendering, AR, VR, and interactive technologies are changing the way people experience digital worlds.
I focus on building environments and visual experiences that do more than look good. They guide attention, support story, and create a sense of presence.
Environment Art
Creating game-ready props and environments using trim sheets, decals, splines, modular kits etc.
Look Dev & Lighting
Shader creation, cinematic lighting, material & look development, in Unreal Engine/Blender.
Game Design
Game design, level design, gameplay systems,and core mechanics for interactive experiences.
Animation
Animation-driven scenes, camera movement, cinematic sequences, and motion-led visual moments.
Assets
Game-ready 3D props created through a production workflow using Maya, 3ds Max, Substance Painter, and Marmoset Toolbag.
Softwares
& Tools
The tools that power the process.

Unreal Engine
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Blender
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3Ds Max
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After Effects
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Substance 3D
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Contact
For collaborations, lighting work, cinematic scenes, and real-time visual projects.